Patch Notes: 05/01/2016

Militia and Citizenship:
– Militia members flag as enemies to the citizens of opposing cities when within the opposing cities borders.
– – Militia members may not freely attack opposing citizens, but may fight back if attacked by opposing citizens.
– – For example, a Calor militia member will flag as an enemy to Arbor citizens when within the borders of Arbor.

Bounty Boards:
– Bounty boards are functioning properly again and now include additional information beyond bounty. You may now view unclaimed murders, kills, deaths, and more.

Dungeons:
– Concurrent dungeon openings have been increased to 6.
– The oldest of the 6 dungeons will be designated as being commissioned for closing by Galven and will become the “hot zone” dungeon, players who get the kill shot on creatures within that dungeon receive 30% of the normal gold drop IN THEIR BANK (this is extra gold).
– You can say [dungeons to get the towncrier’s report now to determine all currently open dungeons as well as which is currently be commissioned for closure by Galven.

Dungeon Bosses:
– Dungeon bosses have a chance (based on damage done) to obtain skill gain scrolls to those involved in defeating them and their minions.
– – Three scrolls are distributed per boss (if there are 3 or more players) and they allow you to gain 0.1 skill points for any skill the player chooses. This is distributed to the participant’s bank and is awarded regardless of whether they are alive or present in the boss room when the boss dies.

Recall:
– The spell casting time has been reduced to that of a 6th circle spell; 1.75 seconds.

Miscellaneous:
– Players are now revealed when opening any corpse other than their own (if you are a stealther you may want to turn off auto-opening of corpses).
– Scelus now allows for houses to be placed in it.
– Tracking arrows no longer are able to persist after death.
– Players are now able to see mobiles for a few minutes immediately after death.
– Fixed an issue with where gold within containers being sold by player vendors would apply to cost of item (eg. lottery vendors).
– The Roache Duel pits can now be accessed by walking up to the entrance on the east side (basically this is the entrance for murderers.
– Say [servertime to see what time it is eastern time (that’s the time we give for the events)

Platinum Coin Vendor:
Items Added:
– Added Desert Ostard
– Character Slot Deed
– – Adds a third character slot to your account; accounts unable to have more than 3 characters.

Gold Coin Vendor:
Items Added:
– Filthy Rich Gold Cloth
– Single piece of special gold hued cloth.
– Verite Leather Dye Tub
– – 12 Charges per Tub
– Valorite Leather Dye Tub
– – 12 Charges per Tub
– Murderer’s Reprieve Ticket
– – Will remove long term counts down to 4 from a player, restoring them to “innocent” or blue status.
– – – May not have any current bounty to utilize.
– – – 150,000 gold pieces.

Donation Coin Vendor:
Items Added:
– Peony Sandals
– – Light pink sandals, blessed.
– Character Slot Deed
– – Adds a third character slot to your account; accounts unable to have more than 3 characters.

Militia Reward Vendors:

Items Added:
– Red Leather Dye Tub
– – 12 Charges per Tub
– Blue Leather Dye Tub
– – 12 Charges per Tub
– Green Leather Dye Tub
– – 12 Charges per Tub
– Yellow Leather Dye Tub
– – 12 Charges per Tub
– Resources: Bag of Reagents, Bulk Arrows, Bulk Bolts
– Veteran Militia Hoods
– – May only be worn by higher ranking militia members.
– Added a LOT of deco items (armor, banners, etc)

Reward Ticket Items:
– Cacti have been removed from the lottery ticket rewards.
– Trophy heads have been added to lottery ticket rewards.
– Animated boiling cauldron has been added.
– Raspberry cloth has been retired, Galven Velvet and Jadecut cloth introduced.
– Galven Velvet cloak has been added.
– Horned Tribal Mask has been added.

Items in current reward ticket and general odds:
Decorations:
Blue and Gold Carpet Pieces (~1 in 60 for assorted carpet piece)
Trophy Heads (~1 in 40 chance for assorted trophy)
Current Trophies:
– Cyclops Trophy
– Goblin Trophy
– Lizardman Trophy
– Brown Bear Trophy
– Great Hart Trophy
– Polar Bear South Trophy
Fountain Deed (~1 in 500 chance)
Animated Fire (~1 in 100 chance)
Boiling Cauldron Deed (~1 in 250 chance)

Mounts:
Llama (~1 in 100 chance)
Forest Ostard (~1 in 400 chance, random color)
Polar Bear (~1 in 400 chance)
Tan Horse (~1 in 50 chance)

Character Modification:
Special Hair Dye (~1 in 20 chance)
Special Beard Dye (~1 in 20 chance)
Hair Restyling Deed (~1 in 50 chance)

Miscellaneous:
Pile of Snow (~1 in 20 chance)
Clothing Bless Deed (~1 in 50 chance)

Wearables:
Deer Mask (~1 in 75 chance)
Bear Mask (~1 in 75 chance)
Tribal Mask (~1 in 75 chance)
Savage Mask (~1 in 75 chance)
Tan Orc Mask (~1 in 75 chance)
Orcish Face (~1 in 75 chance)
Undead Face (~1 in 75 chance)
Savage Skirt (~1 in 50 chance)
Leather Belt (~1 in 50 chance)
Horned Tribal Mask (~1 in 200 chance)
Rain Boots (~1 in 200 chance)

Sandals:
Stone Sandals (~1 in 50 chance)
Silver Sandals (~1 in 100 chance)
Charcoal Sandals (~1 in 200 chance)

Cloth:
Iris 2259 – 4 Pieces (~1 in 75 chance)
Jadecut 2287 – 4 Pieces (~1 in 10 chance)
Galven Velvet 2247 – 4 Pieces (~1 in 10 chance)
Galven Velvet Cloak 2247 2 (~1 in 50 chance)

New policy on scouting!

We’ve added a new policy to our rules with regards to scouting dungeons and other locations in the world with alternate accounts.

Can I leave a character in a location “scout” dungeons or other locations?
– No, this is against our rules. We have systems to counter this sort of behavior but in addition have an official policy to jail, then suspend accounts utilizing characters to scout the entrances to dungeons and other locations.

What do I do if I find someone I think is scouting?
Please page us in game at their general location!

What about macroing skills like hiding and such in dungeons?
Try to do it in a location that has no chance of being confused as scouting the dungeon.

What about walking around on a stealther to scout a dungeon?

This is allowed, it’s the sort of alternate account or passive scouting mechanism we’re cracking down on.

Mob Update & Good Times Ahead

Hey everybody, Mob here.

As you may have noticed I’ve been pretty quiet for the last week or so. If you haven’t heard my wife and I had a new baby; the baby is fortunately pretty easy going as far as babies go but these past couple weeks I’ve had a lot of visits from family (some from very far away whom I don’t get to see nearly as much as I’d like) and I’ve also had a lot of 12-hour days at work (being currently understaffed while trying to manage some major upgrades that are my group’s sole responsibility). In any case, as you can imagine, I have been stretched pretty thin and have not been able to put as much into Rel Por lately as I’d like, and Admerylous has been holding down the fort for the last couple weeks. This is frustrating for me in that Rel Por has unique tools for producing fantastic content and experiences that I really want to put to good use, and while it perhaps hasn’t happened quite as rapidly as everyone would prefer, I definitely appreciate your patience with us and your continued support of Rel Por!

In that regard, I am very happy to report that work and life is settling down significantly, and as such, I have an excellent opportunity now to finally finish some really exciting stuff that we’ve been planning. I wanted to let you know what we are working on and the timeline that I hope to stick to for the next couple weeks.

This Week

There will be a few very significant updates to dungeon rotation by the end of the week (you will be notified in-game when this is completed):

  1. Three new dungeons will become available: Lahar, Pirate Cove, and Oweno
  2. You will be unable to vote for a recently closed dungeon (to encourage more variety).
  3. Dungeons will close a bit more frequently than before.
  4. Boss monsters are going to be more interesting (and challenging) with their own special abilities.
  5. When a boss is killed, their skull will be distributed randomly to one of the participants (chance is scaled by how much damage each person did in the boss room). This skull is a collectible in and of itself BUT if a player obtains one skull from every dungeon then they have a very special opportunity:
    1. The player who has collected one of each will contact staff via Discord or in-game page and demonstrate that they have all the skulls.

    2. Their skulls will be converted (hue 2076) to the “used” version (see below).

    3. At a time agreed upon between the player and staff, the player will be granted control of a super boss monster and a global event will be initiated. Everyone will see this in the upper left corner of their screen:

      The E button will give you a tracking arrow if you are within a moderate distance of the boss monster or if you are too far away it will tell you what region the boss is in.

    4. All players will be invulnerable until they take a step or until the boss is defeated (to prevent being killed while AFK during the event)
    5. All players will have the option to resurrect with very basic equipment for 200 gold for the duration of the event.
    6. The boss monster:
      1. Is unable to go inside of houses.
      2. Cannot be healed but has a ton of hit points.
      3. Has the power to spawn a maximum number of minions with a slowly replenishing counter in addition to some other special abilities that they can use occasionally.
      4. The goal of the boss monster is to survive as long as possible and to kill as many people as possible.
    7. A permanent record of who summoned the boss, how long the boss survived, and who they killed will be placed on display in Galven.
    8. Players will be awarded platinum based upon how much damage they did to the boss monster during this event.

 

Next Week – The Main Events!

Every day and night next week (beginning on Sunday 4/17) we will be running some really amazing events. We are very close to having our event system fully stable and almost completely automated, and will be getting it fully implemented and putting it to the test this week. The current schedule will be as follows (all times are EDT – i.e. New York time).

WARNING: As a new policy, those who are found joining any event with another client that they are not personally controlling will lose the ability to participate in these events for some time – we do not want to see this sort of thing.

4/17 at 6:00pm: 1v1 tournament

 

4/18 at 9:30pm & 4/19 at 3:30pm: Team FFA  (2 Randomized Teams with our new team balance approach)

 

4/19 at 9:30pm & 4/20 at 3:30pm: Vorshun War (Citizenship-based) Team FFA

 

4/20 at 9:30pm & 4/21 at 3:30pm: Projectile-based Archery Team FFA (using the projectile mechanics you may have experienced with the easter egg throwing event)

 

4/21 at 9:30pm & 4/22 at 3:30pm: Capture the Flag (2 Randomized Teams)

 

4/22 at 9:30pm & 4/23 at 3:30pm: Our first iteration of the Ultima Online MOBA

 

4/24 at 3:30pm: Server-wide mystery event :)

Beyond

After the next 2 weeks are over the most immediate goals will be (1) establish the best possible automated event system going forward (including Vorshun), (2) looking at creating new exciting militia objectives as well as (3) revamping our dungeon chests system to be much more fun and interesting.

Good times will be had by all :D

<3/Mob

New player hunting areas.

For those not sure where to hunt and looking for something a little safer than the dungeons:
New Player Hunting Locations

There are also numerous small spawns dotted throughout the map there for you to discover!