|Melee on Rel Por adds an additional level of diversity and control to combat.
The Violent Swing:
The Toxic Strike:
|Weapon||Base Damage||Variation Range||Speed||Armor Drain||Stamina Drain||vs 0 AR||vs 17 AR||vs 23 AR||vs 33 AR||vs 43 AR||DPS @ 0 AR||DPS @ 23 AR|
Previously in Ultima Online, damage mitigation was calculated based upon where your hit would randomly land (eg. arms, gorget, chest, etc.) and be based upon that piece. Our code has been restructured to simply consider your overall armor; we’ve made armor more useful and improved the ability for the player to determine how effective their armor is by simply glancing at their armor rating.
Note: Armor durability is however still determined and decreased based upon a random piece being “hit”.
Ultima Online, in player vs. player combat, has traditionally only utilized a handful of weapons. The problem was that none of the other weapons had the same speed with damage output ratio as the others; there was a specified sweet-spot of sorts and nothing else would be as effective.
To compensate for this we’ve adjusted the values of all of these previously “useless” weapons to match that of their effective counterparts. If you’ve always wanted to utilize a scimitar or a club but didn’t want to handicap yourself, that time is over. The scimitar will be no different from a katana beyond the aesthetics; the club will be like the war axe.
Full list of weapon pairings: