Inscription Information:

  • Inscription has both a crafting function and combat function on Rel Por
  • Crafting Functionality

    • When scribing scrolls you need to have the spells you want to scribe in your spellbook, your spellbook must be in your hands or in your backpack and you must have the necessary reagents on you. A blank scroll has to be in range so you can target it when asked what to inscribe.
    • While the Inscription skill is scaled towards needing a higher skill in order to provide a better chance of inscribing higher-Circle scrolls, the magery skill determines which Spell Circle are actually available to the caster. For example, a mage with 75 inscription and 60 magery cannot scribe 7th circle scrolls, as they are beyond his capability as a mage. However, magery has no influence on the crafting success.

Combat Functionality

  • When combined with Spirit Speak, enables players to cast more potent defensive spells. This is known as the ‘scribe mage’.
  • The inscription mage empowers the defensive spells of magic reflect, reactive armor and protection. Reactive armor will absorb additional damage, magic reflect will reflect additional circles of spells and protection will make it more difficult for the mage to be interrupted while casting.
    • Reactive armor will absorb additional damage.
      – 120 second reuse delay.
    • Protection will make it more difficult for the mage to be interrupted while casting.
      – 150 second reuse delay.
    • Magic Reflect will reflect additional circles of spells.
      – 120 second reuse delay.

      • At 100 Inscription and 100 Spirit Speak, the player gains 8 circles of reflection. If a character has any remaining circles of reflect remaining, any spell will be reflected back to the original caster.
      • Example: A player has 8 circles of reflection, a player casts explosion on him, a 6 circle spell. This removes 6 of the 8 circles leaving the player down to 2 circles of reflection. The player then casts energy bolt, the remaining 2 circles would be removed and the spell would also be reflected. The next spell casted upon the player would then succeed.
      • At 0 Inscription and 0 Spirit Speak, the player gains 1 circle of reflection. This one circle would reflect any one spell and then be nullified.
      • Please note, the dispel spell will remove any effects of Magic Reflect, Polymorph and Incognito.

Crafting Skills
AlchemyArms LoreBlacksmithyBowcraft & FletchingCarpentry CartographyCooking • Inscription • TailoringTinkering
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Resource Gathering Skills
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Physical Combat Skills
AnatomyArcheryFencingHealingMace FightingParryingPoisoningSwordsmanshipTacticsWrestling
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Magic Combat Skills
Evaluating IntelligenceResisting SpellsMageryMeditationSpirit Speak
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Rogue Skills
Detecting HiddenHidingStealthRemove TrapSnoopingStealingLockpickingTracking
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Bardic and Taming Skills
Animal LoreAnimal TamingHerdingVeterinaryDiscordanceMusicianshipPeacemakingProvocation
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