There are over a dozen dungeons in the world of Atria.
At any given time 3 of them shall be open to adventurers.
– A special room, which only becomes active and open after killing a sufficient number of monsters within a dungeon, will contain a progressive spawn and finally a dungeon boss.
– Defeating this boss closes the dungeon, yields special rewards and awards ability to select which dungeon shall open next.
– Entering the room carries significant risk. Upon entering the room there is only two ways of exiting; death or vanquishing the creatures within.
– Each dungeon possess a location in which 4 flames will spawn; each flame indicates 20% progression to opening the boss room.
Town criers will inform citizens of which dungeons are open, say “dungeons” to have them inform you which are open.
Artifacts can possess slayer properties. Slayer items increase the efficacy of weapons and instruments used against the monsters within that dungeon.
Dungeon: Slayer Name
Castra: Daemon Bone
Crankfrost: Summer Wind
Demergo: Snake’s Bane
Khalmer: Gargoyle’s Foe
Lahar: Elemental Bane
Lapisan: Arachnid Doom
Lockmoor: Blood Drinking
Malum: Flame Dousing
Pirate Cove: Repond
Pulma: Water Dissipation
Serosan: Dragon Slaying
Duplicate names do not work on all dungeons (eg. Silver from Oweno will not work on Silver for Edgewich).