Rel Por features a unique system of diversity between various tameable options. Various creatures have their own sets of abilities and deficits. Wyrms feature high health pools to better resist death as well as considerable damage and fire breath; bears are capable of doing considerable melee damage but suffer from much smaller health pools. Creatures vary in resistances to melee and magical damage, poison resistances, base skills and more. Some combinations and creatures will be quite proficient in certain dungeons and areas of the world, whereas quite unsuitable in others.
Tameable Creatures:
– All players start with 2 follower slots.
– Follower slots increase at 1 slot per 10 Animal Lore skill.
– – eg. 70 Animal Lore skill would yield 9 slots; 70/10 = 7, plus 2 starting slots.
– Follower slots are capped at 10 total.

Armored Wyrm White Wyrm Shadow Wyrm Swamp Wyrm Water Wyrm Dragon
Hits 1100-1300 1100-1300 1100-1300 1100-1300 700-900 700-900
Damage 25-35 15-30 25-45 15-35 15-30 15-30
Dex 55 55 55 55 55 70
Mana 1300 2300 1300 1300 900 900
Wrestling 85 35 85 35 40 60
Magery 65 90 65 65 65 60
Resist 50 60 40 40 90 60
Armor 40 15 15 15 10 10
Slots 9 9 9 9 6 6
Bonuses Wrestling Magery Wrestling Deadly Poison Magic Resist Dexterity
Armored Mana Pool Poison Immune Poison Immune Fire Breath Fire Breath
Fire Breath Fire Breath Melee Damage Fire Breath
Fire Breath

 

Drake Baby Water Wyrm Grizzly Bear Polar Bear Giant Spider Scorpion
Hits 500-600 500-600 400-500 400-500 600-700 600-700
Damage 10-20 10-20 15-25 10-20 15-20 15-25
Dex 55 55 55 55 55 55
Mana 0 0 0 800 0
Wrestling 75 60 75 60 50 50
Magery 0 0 0 0 50 0
Resist 50 90 25 50 75 50
Armor 15 15 5 30 10 35
Slots 4 4 3 3 5 5
Bonuses Wrestling Magic Resist Armored Poison Immune Poison Immune
Fire Breath Fire Breath Armored
Lesser Poison

 
Basic Creature Combinations:
– Smaller health pool creatures typically feature increased damage output with increased risk of death.
– Fire breath damage varies based on creature’s current hit points.
 

Combinations: Armored Wyrm White Wyrm Shadow Wyrm Swamp Wyrm Water and Baby Water Wyrm Dragon and Drake Grizzly Bears Polar Bears Giant Spiders Scorpions
Total HP: 1100-1300 1100-1300 1100-1300 1100-1300 1200-1500* 1200-1500* 1200-1500* 1200-1500* 1200-1400* 1200-1400*
Melee: 20-35 15-30 25-40 15-30 25-40* 25-50* 45-75* 30-60* 30-40* 30-50*
Bonus Damage: Magic Magic Magic Magic Magic Magic Magic Lesser Poison
Fire Breath Fire Breath Fire Breath Fire Breath Fire Breath Fire Breath
Deadly Poison Dexterity

 

Summoned Creatures:
– All players start with 2 follower slots.
Spirit Speak skill allows players to gain additional follower slots.
– – Follower slots increase at 1 slot per 10 Spirit Speak skill.
– – eg. 70 Spirit Speak skill would yield 9 slots; 70/10 = 7, plus 2 starting slots.
– Summons may be dispelled.
– Summons last for (Magery * 4) seconds before vanishing.
 

Daemon Air Elemental Water Elemental Earth Elemental Fire Elemental
Hits 400-600 150-250 250-400 250-300 400-500
Damage 5-40 5-15 10-15 15-25 20-40
Dex 60 50 50 60 60
Mana 1300 700 900 0 0
Wrestling 70 65 65 70 70
Magery 80 65 65 0 0
Resist 70 50 125 50 50
Armor 15 5 15 35 35
Slots 8 2 4 4 8
Bonuses Poison Immune Magic Resistance Armored Armored